(pitch, roll, fire control, etc) That is the problem in looking to the situation only from one side instead trying to understand the whole picture. Is there something I am missing when creating the ships?Ultimate Admiral: Dreadnoughts. 9 million when fully decked out. Size of your ship or guns doesn't matter. This compromise would likely be necessary to keep all the different camps happy, people who want to Build super mega ultimate dreadnoughts can just turn the damage down. Even with a huge front overweight pitch and roll stay quite low. Historically most of the time there were at least some survivors even if the ship suffered a catastrophic magazine explosion. Major Update v1. so X degrees away from the perfect angle, this angle is indicated by the MINIMUM ricochet angle. Their blind favoritism to the PvP crowd will lead to the ultimate failure of Naval Action. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. And im just getting ships with 40 percent roll or pitch. 06 The next major update v1. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Ultimate Admiral: Dreadnoughts. Having so much fun with this most splendiferous game. But im not a naval engineer. A Screenshot of Ultimate Admiral: Dreadnoughts. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 1. Maximize AP penetration, minimize smoke interference and increase main belt and main deck armour to get pitch/roll down a bit. #7. 3. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Max speed- 23kn. Ultimate Admiral: Dreadnoughts. Designing your warships is a vital procedure before building them and. And im just getting ships with 40 percent roll or pitch. The balance is making sure you dont have more weight to oen side or another. There is no tutorial on this. Game Engine: Unity. Seems working randomly at times. TBs have no smoke Screens, that should be DDs or even CLs (and can Cover Others ships inside the smoke), they are toughter then TBs, and If your CLs dont hit them outside of torp range your designs need some optimation, like use better towers, look at smoke interference, use longer gun barrels and look at weight offset, pitch and roll. Ultimate Admiral: Dreadnoughts ; Shipyard Discussions - Ship designer, Warships and their components Shipyard Discussions - Ship designer, Warships and their components. Seems working randomly at times. Seems working randomly at times. Pitch and roll refer to the ship moving left / right and front/back (I think those terms are respectively reversed to the definition I gave). Adjusting weight offset via end-armor can dramatically increase pitch and therefore not help so much with accuracy. In this article we present several design aspects of “Ultimate Admiral: Dreadnoughts”. Seems working randomly at times. At 25km range you will have-. Nor do i know how this works in game. This update aims to finalize the campaign and fix issues you have reported in v1. Give the player a text prompt that says: the enemy wants to run away and you have a 100% chance to withdraw. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. BB and run through it several times, it appears that the Ai greatly favors the NPC in:re the gunnery and. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Gotten down to the BC v. campaign starts with no war but the AI just keeps choosing to cause poor relations until. i changed ammo from high he to even he ap and it increased the ships pitch. #4. ago. But im not a naval engineer. ,【终极海军上将无畏舰】德国一战开局,【终极海军上将:无畏舰】超大和改,16门508毫米主炮,舷侧装甲800毫米!. 5% Flash fire chance -7. Or am I missing something. Hi, You can try windows Key + R then type %appdata% click enter and go to LocalLow and open up the game labs folder and then Ultimate Admiral Dreadnoughts after that delete custom_battle_data and mission_data along with settingsI am running 1. 8K subscribers Subscribe 1. 4 and 14. ABOUT THIS GAME ULTIMATE ADMIRAL: DREADNOUGHTS Design warships, command fleets, win the naval arms race for your nation. Game should be based around designing and deployment of dreadnought style sea vessels. Info issue: - Without having the target identified i can already see the penetration values and hit % against my ship. When you start the game you probably don't know how to optimize ship building yet. AppDataLocalLowGame LabsUltimate Admiral Dreadnoughts ctrl+f "name":"britain","isMain" As result you will have array with British stats in the campaign. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. #4. Belt- 12/6/6. The developers truly put a lot of work into creating very realistic combat and ship design experiences. Showing 1 - 3 of 3 comments. But I don't want to add to roll and they hardly register most of the time, so I wouldn't know what caliber to use if at all. Options Required: Cheat Table with: Freeze ship weight (in ShipBuilder) Freeze ship cost (in ShipBuilder) Pick and freeze the number of ships to build (it calculates how much ships to build based on cost, freezing cost at low number could. And im just getting ships with 40 percent roll or pitch. Just after 5-6 months war broke out, and the enemy always have (especially the British) 2-3x more BB than meg. Anything below a BC in 1910 sea saws back and fourth like a fishing boat in a catagory 10 hurricane. Ultimate Admiral: Dreadnoughts. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Can we get clarification on what this means? 2 Link to comment Share on other sites. Any help will be appreciated. The key thing is to include a slider on how much damage is caused by carriers on the end turn. you have a good answer already. BrotherMunro 11. Larger, heavier torpedo launchers (x4 or x5) train slower and slower. The interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. 1. But im not a naval engineer. Nor do i know how this works in game. About This Game. Heavy belt armoring reduces pitch/roll percentages. but surely there is a. But im not a naval engineer. Jul 7, 2022 7 min read Major Update v1. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Ultimate Admiral: Dreadnoughts. 108. But im not a naval engineer. Better off just building small BB's and BC's. Or at worst the navy and a nation's marines. Can I see your ship designs? because I have no such problem when my ships pitch/roll all lower than 20%. I have a heavy cruiser inspired by the. Change the campaign from 1890-1965 to 1905-1925. Posted July 18, 2022. The game does this very well, relative to the other parts. Thanks for the answer this clear it up for me. There is no tutorial on this. Doens't seem to have an impact to hit % value. Ultimate Admiral: Dreadnoughts. But im not a naval engineer. Build only Heavy Cruisers (CA). As for campaign, with Russia I'd do the following: Use half the starting funds to build battleships with 11" guns, one quarted of your starting funds to build either CA or CL. better to max out your bulkheads on destroyers and TB. Ships lost with all hands. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. I am running 1. This is reasonably efficient. We are absolutely excited with what we. but surely there is a. 06 is finally available for all players! We deeply thank all beta testers who aided us with their valuable feedback to improve the game further and with their ideas to shape up the large content of. I am running 1. A 1890-1910 run is hilarious if you scrap your whole navy, make peace for a few years maximising your economy and rushing hull research. Ok, just how in the hull is one supposed to deal with pitch. UA:D is better tactically. I am running 1. There is no tutorial on this. Ultimate Admiral: Dreadnoughts is a game designed to allow the player to create their own fleet of ships starting in the late 19th century through the mid 20th century, while maneuvering task forces to not only combat and engage foreign vessels but also to protect maritime trade. I am running 1. It’s really fun pitching your creations against the enemy fleet. Refit is irritating. Ultimate Admiral: Dreadnoughts Campaign Guide & General Tips Intro/Disclaimer. In fact, it is quite possible to work with a battleship with only mains, which also has hidden advantages like reducing Roll and Pitch,. Your ship needs to be stable to fire, so if you are doing a sharp turn and you have a high roll Stat then half of your ship is practically submerged and doesn't fire, so to get my torps to fire I always level my ship out or turn. What does this mean? I like building and designing ships. first some of the hulls and modules just do NOT like the pitch and roll mechanics. DKman24. A Screenshot of Ultimate Admiral:. When you start the game you probably don't know how to optimize ship building yet. Ditch any gun smaller than that. #3. Dec 26, 2021 @ 8:15am Not working. Last edited by Lakel; Jul 9, 2022 @ 11:25am #5. - Main Guns sometimes just stop shooting. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 150,000 tons surely not enough for a 100,000 ton port. The way combat plays now it feels. Turrets on center generate less roll instability, also, you carry one turret instead of two, so you save weight. Names of values speak by itself. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. the objective isn't to win battles as a real life admiral, it is exactly that in this game. 05 Update== CAMPAIGN Map Expansion: Expanded the map to include the Mediterranean Sea and a larger. 05. Let us use older marks of guns. You start one, see what AI does and then redesign your ship to beat it. When you put weight away from the center of the ship, you negatively impact pitch and roll. Timrath Jan 5, 2022 @ 3:26am. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Game Version: Alpha-2 v63. but surely there is a. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. A very durable and agile battleship but lacks the firepower to deal with small ships. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Once you have more accurate guns, all. I cant find any answers or any info in the game. but surely there is a. Size of your ship or guns doesn't matter. Everytime you add something to your ship it. Yes, it works its in the hot keys at the top of the screen. That is why we do not see secondaries bigger than 6". Make sure you only have the 1 save file and its name is Save_0. Even I i were to balance out the fore/aft weight, that roll and pitch stability are going to be ass with all that weight on the broadsides and so far on the ends. Design your own ships. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. A cheaper and more agile version of the dreadnought 3 makes it a better choice for this role. Nor do i know how this works in game. Nor do i know how this works in game. Anything less than this and the shell tries to penetrate 100% of the time. NPC Accuracy. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ultimate Admiral: Dreadnoughts. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. ago. it is literally what you asked. Oh upvotes. Become the Ultimate Admiral! Design warships, command fleets, win the naval arms race for your nation!Design warships the way you want them, command fleets, win the naval arms race for your nation! Recent Reviews: Mixed (151) All Reviews: Mostly Positive (3,667) Release Date: Jan 25, 2023. So it would be nice if I make a refit for my ships. Also your funnels are too many - 100% funnels capacity is more than enough. Affects gun accuracy and flooding vulnerability, among other things. This has a huge impact on base accuracy. Wyrm Mar 13 @ 9:02am. Naval invasions are something coordinated by the navy. Better off just building small BB's and BC's. For example, you can enlarge the citadel to reduce the pitch/roll, because by adding weight in the central parts of the ship will significantly increase its stability (Currently this effect is not. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. WOTS is a bit better at the strategic level. Get the The Dreadnoughts Setlist of the concert at V-Lounge, Victoria, BC, Canada on March 12, 2010 and other The Dreadnoughts Setlists for free on setlist. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. There are three active youtubers now, and all of them manage to get their offset to near zero, and their roll also to low single digits. Ergo, carriers will likely do their airstrikes on the end turn world map. Nor do i know how this works in game. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 5$ Flash fire explosion chance -12. Seems working randomly at times. Remove smoke stacks and use a single smallest one. SapphireUSOF • 1 yr. but surely there is a. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Starter Japanese CL 1900. Pitch and Roll in the early game are really really high in comparison to anything late game right now with the citadel changes. Increase the width of the hull will help that, or you can add more armor to "pull" your center of mass lower a bit. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. So I'm trying to work through the training missions with varied success. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. I am running 1. give them a better understanding of the impact and more focus on research i think AI does stop funding research too quickly, which gives them major disadvantages. Nor do i know how this works in game. And im just getting ships with 40 percent roll or pitch. And im just getting ships with 40 percent roll or pitch. Seems working randomly at times. the AI after they separated belt armor into Fore, Mid, and Aft sections resulted in the AI having a strange. Ultimate Admiral: Dreadnoughts. Only about $1. I am running 1. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. Developer: Game-Labs. We are absolutely excited with what we are making. Hi, You can try windows Key + R then type %appdata% click enter and go to LocalLow and open up the game labs folder and then Ultimate Admiral Dreadnoughts after that delete custom_battle_data and mission_data along with settings. Nor do i know how this works in game. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Seems working randomly at times. Law of averages alone would allow for something. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. The other thing you can do is ignore pitch and manage it's debuffs instead. Only about $1. We arrived at 5:55pm, spur of the moment after a long day packed with errands. Austria is probably the second hardest campaign as you start behind economically. Originally posted by chutche: putting them into sea control adds about 50% to their maintenance cost. Italy might be slightly more difficult because you have enemies all around you and are also economically behind. 9 Speed 24. GrimReaperHUN. Some things i have noticed while trying last Beta Ship Building: - Accuracy of 8,9 inch and 2 inch guns are way too high compared to other guns. Insert image from URL. I can't get the the roll and pitch down upvotes. All rights reserved. And no, my offsets (for/aft) are either 0. Ultimate Admiral Dreadnoughts is a game produced by GameLabs, which is about the dreadnought era of ships, lasting from 1890 through 1940. Make secondary to the max allowed caliber. So total: 5x3 12''/76. It is perfectly balanced, has good pitch (21. I have a new comp thats decently beefy with a very fast hard drive and it still takes several minutes to start up a new game. Thanos could explain them despite being an idiot. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. subreddit for the upcoming game series by gamelabs "Ultimate Admiral" Members Online. There is no tutorial on this. But im not a naval engineer. I am running 1. Naval Invasions are Rigged. Sinjen Blackstar 2 hours ago. このゲームについて. Ai Accuracy is just ridiculous. Ultimate Admiral: Dreadnoughts. 6% chances to hit early CLs and TBs 2. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. I mean, how you build a late tech DD depends on what nation you're playing as, because some countries only have 3,000t dd hull max while others, like germany or italy, can build much larger dd that can fit a lot more stuff on them. 9" +15% barrel on the aft. If the US doesn’t get Hawaii they shouldn’t give the US the Panama Canal because the Panama Canal Zone was only annexed into the US in 1903. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesUltimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. What does this mean? I like building and designing ships. The design focus of the DDs should be speed, range and firepower (not torps, 1 tube). 6" is about the maximum weight a person can handle. And im just getting ships with 40 percent roll or pitch. © Valve Corporation. Seems working randomly at times. Pitch and Roll. What is the best speed for accurate broadside main gun fire? I'm guessing flank is the worse but is slow more stable than half? Does this game even take that into consideration. In 1930 I use mixed 12. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. That's good to know but that's not what I asked. Nor do i know how this works in game. General Discussions. 2kn speedEven a blank 1940 hull has like 35% pitch for a destroyer. Minimize displacement and get speed up to somewhere around 26-28knots. There is no tutorial on this. It also feels like EVERYTHING affects it. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Also, I see no difference between historyal AI or. 8K subscribers Subscribe 1. You just gotta know how to use them ;). Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. But usually the ship can't have such. There is no tutorial on this. #6. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. Twice in my current campaign, the US has been unable to complete a Naval Invasion, Kyushu, after ten turns and more than enough tonnage, campaign was completed, the game informs me sorry, you lost. There was no point. Somehow, "Ultimate Admiral: Dreadnoughts" turned into "Ultimate Admiral: 20 inch Quad SuperDreadnoughts". - High efficicency comes from having adequate funnel capacity for the air needed by the engines. 0. You start one, see what AI does and then redesign your ship to beat it. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. my ships aiming is beyond terrible. 06-1. 5 Belt 3×4 torp tubes, 1 facing. Is this a bug, or is there something I'm overlooking?The default hull is over 30% pitch with nothing on it. But im not a naval engineer. What does this mean? I like building and designing ships. Design your own ships. We are absolutely excited with what we are making. We'd come from Salt. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. but the enemy can hit me like im a toy even though my nickle armor and with a high armor inch. Currently,. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 06 Feedback<<< (FINAL UPDATE 6th Release Candidate). Choice of tower can really affect balance as the better ones normally heavier. Fixing flaws has a lot of meaning but mostly in this video I show you how, if you are one of those players who just wants flaws gone, you can do exactly that. Because even you assign all your ship to focus on invade, your ships might be distracted by something else (renegade enemy ships, routine maintenance, some emergency etc etc) it is better prepare 5 times of tonnage, so you need about 500,000+ tons, in case if some ships get. Ultimate Admiral: Dreadnoughts. 2: once built, click on the port, select move, and move the ship where you want, you can take all or some ships, by manually clicking the ships or using the slider. Is there something I am missing when creating the ships?Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. I rarely lost any ships in the previous campaigns, defeating wierd hilarious AI designs one after another. 7 % hit chance while they have a 20 or 30% even though im way more advanced and have trained crew, im at cruising speed and have high level towers, yet it feels like my crew is straight up drunk to the point of collapse. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. What does this mean? I like building and designing ships. Started by Destraex, July 19, 2018, 08:25:27 PM. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. hitting Accuracy Question. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Nothing I do does anything. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. Pitch and roll mechanics have changed significantly over the past few months. Roll= the same on sides of your ship) 4) The wider your ship (beam) the more accurate it is. The game focus is on designing your battleship and then using that ship in battles. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Is there something I am missing when creating the ships?Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. It depends. Ultimate Admiral: Dreadnoughts. glythe Jun 30, 2022 @ 11:01pm. AI Difficulty make no sense. But im not a naval engineer. 4. The 1890-1965 covers too much of pre and post dreadnought era causing constant requests for carriers, glide bombs, missiles, and land. fm!Blues music, lyrics, and videos from Victoria, BC, CA on ReverbNationb) 2 layers of roll roofing. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. You could not properly build semi-armored cruisers, now you can. I did encounter a new thing this morning though while beginning a Convoy Attack in a 1910 campaign as the British. Nor do i know how this works in game. Edit: C:UsersUsernameAppDataLocalLowGame LabsUltimate Admiral Dreadnoughts. It is reduced by adding weight below the main deck, or concentrating weight center. Capped ballistic for both shells, super heavy, tube powder 2 and TNT 4. and I like that I as the military type, don't have complete control over every rivet and gun placement, only general control over the basic. We're starting to roll out our new design system as we build new features and modernise the current site layout. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. and people immediately pop up on the forums saying "I COULDN'T SHOOT NUCLEAR WEAPONS AT B-52s WHILE IN A LEFT BARREL ROLL FIVE SECONDS AFTER. Seems working randomly at times. perfectly balanced or not. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. All trademarks are property of their respective owners in the US and other countries. Deck- 6/2/1. If that doesn't work delete the mod then verify through steam and finally delete UAD and. By: cyan027.